Package org.deegree.rendering.r3d.opengl.rendering.dem.manager

Class Summary
RenderFragmentManager Manages the loading, unloading and caching of RenderMeshFragment data and the enabling/disabling in a certain GL context.
TerrainRenderingManager The TerrainRenderingManager class manages the current fragments, it uses fragment shaders if multiple texture are requested.
TextureManager Manages the loading, unloading and caching of FragmentTexture objects and the enabling/disabling in a certain GL context.
TextureTileManager Manages the fetching (and caching) of TextureTile instances from TextureTileProviders.
 



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