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Class Summary | |
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RenderFragmentManager | Manages the loading, unloading and caching of RenderMeshFragment data and the enabling/disabling in a certain
GL context. |
TerrainRenderingManager | The TerrainRenderingManager class manages the current fragments, it uses fragment shaders if multiple
texture are requested. |
TextureManager | Manages the loading, unloading and caching of FragmentTexture objects and the enabling/disabling in a certain
GL context. |
TextureTileManager | Manages the fetching (and caching) of TextureTile instances from TextureTileProvider s. |
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