Uses of Package
org.deegree.rendering.r3d.opengl.rendering.dem.manager

Packages that use org.deegree.rendering.r3d.opengl.rendering.dem.manager
org.deegree.rendering.r3d.multiresolution.crit   
org.deegree.rendering.r3d.opengl.rendering.dem.manager   
org.deegree.services.wpvs   
org.deegree.services.wpvs.rendering.jogl   
 

Classes in org.deegree.rendering.r3d.opengl.rendering.dem.manager used by org.deegree.rendering.r3d.multiresolution.crit
TextureManager
          Manages the loading, unloading and caching of FragmentTexture objects and the enabling/disabling in a certain GL context.
 

Classes in org.deegree.rendering.r3d.opengl.rendering.dem.manager used by org.deegree.rendering.r3d.opengl.rendering.dem.manager
RenderFragmentManager
          Manages the loading, unloading and caching of RenderMeshFragment data and the enabling/disabling in a certain GL context.
TextureManager
          Manages the loading, unloading and caching of FragmentTexture objects and the enabling/disabling in a certain GL context.
TextureTileManager
          Manages the fetching (and caching) of TextureTile instances from TextureTileProviders.
 

Classes in org.deegree.rendering.r3d.opengl.rendering.dem.manager used by org.deegree.services.wpvs
TerrainRenderingManager
          The TerrainRenderingManager class manages the current fragments, it uses fragment shaders if multiple texture are requested.
TextureManager
          Manages the loading, unloading and caching of FragmentTexture objects and the enabling/disabling in a certain GL context.
 

Classes in org.deegree.rendering.r3d.opengl.rendering.dem.manager used by org.deegree.services.wpvs.rendering.jogl
TerrainRenderingManager
          The TerrainRenderingManager class manages the current fragments, it uses fragment shaders if multiple texture are requested.
TextureManager
          Manages the loading, unloading and caching of FragmentTexture objects and the enabling/disabling in a certain GL context.
 



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