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Uses of RenderContext in org.deegree.rendering.r3d.opengl.rendering |
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Methods in org.deegree.rendering.r3d.opengl.rendering with parameters of type RenderContext | |
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void |
JOGLRenderable.render(RenderContext glRenderContext)
Called to render this object to an OpenGL context. |
Uses of RenderContext in org.deegree.rendering.r3d.opengl.rendering.dem |
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Methods in org.deegree.rendering.r3d.opengl.rendering.dem with parameters of type RenderContext | |
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void |
Colormap.disable(RenderContext glRenderContext)
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void |
Colormap.enable(RenderContext glRenderContext)
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Uses of RenderContext in org.deegree.rendering.r3d.opengl.rendering.dem.manager |
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Methods in org.deegree.rendering.r3d.opengl.rendering.dem.manager with parameters of type RenderContext | |
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TextureRequest |
TextureTileManager.createTextureRequest(RenderContext glRenderContext,
double[][] fragmentBBoxWorldCoordinates,
double requiredUnitsPerPixel,
RenderMeshFragment fragment)
Create a texture request from the given texture tile providers. |
Map<RenderMeshFragment,FragmentTexture> |
TextureManager.getTextures(RenderContext glRenderContext,
float maxProjectedTexelSize,
Set<RenderMeshFragment> fragments)
Retrieves view-optimized textures for the RenderMeshFragment s. |
void |
TerrainRenderingManager.render(RenderContext glRenderContext,
boolean disableElevationModel,
Colormap colorMap,
TextureManager[] textureManagers)
Renders a view-optimized representation of the terrain geometry using the given scale, colormap and/or textures to the specified GL context. |
Uses of RenderContext in org.deegree.rendering.r3d.opengl.rendering.model.geometry |
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Methods in org.deegree.rendering.r3d.opengl.rendering.model.geometry with parameters of type RenderContext | |
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protected int |
WorldRenderableObject.calcQualityLevel(RenderContext glRenderContext)
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void |
RenderableGeometry.disableArrays(RenderContext glRenderContext)
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void |
RenderableTexturedGeometry.disableArrays(RenderContext glRenderContext)
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protected void |
RenderableGeometry.enableArrays(RenderContext glRenderContext,
DirectGeometryBuffer geomBuffer)
Load the float buffers and enable the client state. |
protected void |
RenderableTexturedGeometry.enableArrays(RenderContext glRenderContext,
DirectGeometryBuffer geomBuffer)
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void |
RenderableQualityModel.render(RenderContext glRenderContext)
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void |
RenderableGeometry.render(RenderContext glRenderContext)
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void |
BillBoard.render(RenderContext glRenderContext)
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void |
WorldRenderableObject.render(RenderContext glRenderContext)
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void |
RenderableQualityModel.renderPrepared(RenderContext glRenderContext,
DirectGeometryBuffer geomBuffer)
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void |
RenderableGeometry.renderPrepared(RenderContext glRenderContext,
DirectGeometryBuffer geomBuffer)
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void |
WorldRenderableObject.renderPrepared(RenderContext glRenderContext,
DirectGeometryBuffer geomBuffer)
This method assumes the coordinates and normals are located in the given DirectGeometryBuffer . |
void |
RenderableQualityModelPart.renderPrepared(RenderContext glRenderContext,
DirectGeometryBuffer geometryBuffer)
This method is a more specific render method than the JOGLRenderable.render(RenderContext) , it defines a
contract that the geometryBuffer holds the geometry for the implementation and the implementation holds indizes
which are valid for the given buffer. |
Uses of RenderContext in org.deegree.rendering.r3d.opengl.rendering.model.manager |
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Methods in org.deegree.rendering.r3d.opengl.rendering.model.manager with parameters of type RenderContext | |
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int |
LODSwitcher.calcLevel(RenderContext glRenderContext,
float[] position,
int maxNumberOfLevels,
float sizeInUnits)
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void |
TreeRenderer.render(RenderContext glRenderContext)
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void |
BuildingRenderer.render(RenderContext glRenderContext)
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Uses of RenderContext in org.deegree.rendering.r3d.opengl.rendering.model.prototype |
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Methods in org.deegree.rendering.r3d.opengl.rendering.model.prototype with parameters of type RenderContext | |
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protected int |
RenderablePrototype.calcQualityLevel(RenderContext glRenderContext)
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protected void |
BOXGeometry.enableArrays(RenderContext glRenderContext,
DirectGeometryBuffer geomBuffer)
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void |
BOXGeometry.render(RenderContext glRenderContext)
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static void |
PrototypePool.render(RenderContext glRenderContext,
PrototypeReference prototype,
DirectGeometryBuffer buffer)
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Uses of RenderContext in org.deegree.rendering.r3d.opengl.rendering.model.texture |
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Methods in org.deegree.rendering.r3d.opengl.rendering.model.texture with parameters of type RenderContext | |
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static com.sun.opengl.util.texture.Texture |
TexturePool.getTexture(RenderContext glRenderContext,
String texture)
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static void |
TexturePool.loadTexture(RenderContext glRenderContext,
String texture)
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Uses of RenderContext in org.deegree.services.wpvs.rendering.jogl |
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Constructors in org.deegree.services.wpvs.rendering.jogl with parameters of type RenderContext | |
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GetViewRenderer(GetView request,
RenderContext glRenderContext,
PooledByteBuffer imageBuffer,
TerrainRenderingManager demRenderer,
Colormap colormap,
List<TextureManager> textureManagers,
List<RenderableManager<?>> renderableRenderers,
String copyrightID,
double copyrightScale,
double sceneLatitude)
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