Class Summary |
BillBoard |
The BillBoard class represents a billboard an object always facing the viewer, with the z-axis as it's
rotation axis. |
DirectGeometryBuffer |
The DirectGeometryBuffer encapsulates the directbuffers (coordinate, normals and texture) for all
buildings defined in a scene. |
RenderableGeometry |
The RenderableGeometry class uses VertexArrays to render the coordinates of it's geometry in an openGL
context. |
RenderableQualityModel |
The RenderableQualityModel defines the basis for a QualityModel of a Renderable object. |
RenderableTexturedGeometry |
The RenderableTexturedGeometry is a RenderableGeometry which has texture coordinates assigned to
each vertex as well. |
WorldRenderableObject |
The WorldRenderableObject defines a number of renderable quality levels, where each level may be a
PrototypeReference or a RenderableGeometry model. |