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Packages that use PooledByteBuffer | |
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org.deegree.commons.utils.nio | |
org.deegree.rendering.r3d.multiresolution | Implementation of an efficient multiresolution model for massive triangle meshes (e.g. large terrain surfaces) based on the Batched Multi-Triangulation as described by Cignoni et al. |
org.deegree.rendering.r3d.opengl.rendering.dem.texturing | |
org.deegree.services.wpvs.rendering.jogl |
Uses of PooledByteBuffer in org.deegree.commons.utils.nio |
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Methods in org.deegree.commons.utils.nio that return PooledByteBuffer | |
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PooledByteBuffer |
DirectByteBufferPool.allocate_(int capacity)
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PooledByteBuffer |
DirectByteBufferPool.allocate(int capacity)
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Methods in org.deegree.commons.utils.nio with parameters of type PooledByteBuffer | |
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void |
DirectByteBufferPool.deallocate(PooledByteBuffer buffer)
Notifies the pool the given buffer is free for use. |
Uses of PooledByteBuffer in org.deegree.rendering.r3d.multiresolution |
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Constructors in org.deegree.rendering.r3d.multiresolution with parameters of type PooledByteBuffer | |
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MeshFragmentData(PooledByteBuffer rawBuffer,
FloatBuffer vertexBuffer,
Buffer normalsBuffer,
Buffer indexBuffer)
Construct from the given rawbuffer. |
Uses of PooledByteBuffer in org.deegree.rendering.r3d.opengl.rendering.dem.texturing |
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Methods in org.deegree.rendering.r3d.opengl.rendering.dem.texturing with parameters of type PooledByteBuffer | |
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void |
FragmentTexture.generateTextureCoordinates(PooledByteBuffer directTexCoordBuffer,
double[] translationVector)
Generate the texture coordinates for the current fragment and the current texture. |
Constructors in org.deegree.rendering.r3d.opengl.rendering.dem.texturing with parameters of type PooledByteBuffer | |
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FragmentTexture(RenderMeshFragment fragment,
TextureTile texture,
double[] translationVector,
PooledByteBuffer buffer)
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Uses of PooledByteBuffer in org.deegree.services.wpvs.rendering.jogl |
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Constructors in org.deegree.services.wpvs.rendering.jogl with parameters of type PooledByteBuffer | |
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GetViewRenderer(GetView request,
RenderContext glRenderContext,
PooledByteBuffer imageBuffer,
TerrainRenderingManager demRenderer,
Colormap colormap,
List<TextureManager> textureManagers,
List<RenderableManager<?>> renderableRenderers,
String copyrightID,
double copyrightScale,
double sceneLatitude)
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