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java.lang.Objectorg.deegree.rendering.r3d.multiresolution.MeshFragmentData
public class MeshFragmentData
The MeshFragmentData holds the fragment data.
| Constructor Summary | |
|---|---|
MeshFragmentData(PooledByteBuffer rawBuffer,
                 FloatBuffer vertexBuffer,
                 Buffer normalsBuffer,
                 Buffer indexBuffer)
Construct from the given rawbuffer.  | 
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| Method Summary | |
|---|---|
 void | 
freeBuffers()
free the pooled buffer.  | 
 Buffer | 
getNormals()
 | 
 int | 
getNumTriangles()
 | 
 Buffer | 
getTriangles()
Returns the buffer that contains the vertices of the triangles.  | 
 FloatBuffer | 
getVertices()
 | 
| Methods inherited from class java.lang.Object | 
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Constructor Detail | 
|---|
public MeshFragmentData(PooledByteBuffer rawBuffer,
                        FloatBuffer vertexBuffer,
                        Buffer normalsBuffer,
                        Buffer indexBuffer)
rawBuffer - vertexBuffer - normalsBuffer - indexBuffer - | Method Detail | 
|---|
public int getNumTriangles()
public FloatBuffer getVertices()
public Buffer getTriangles()
The returned buffer can be (depending on the number of vertices in the fragment):
ByteBufferShortBufferIntBuffer
public Buffer getNormals()
public void freeBuffers()
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