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Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.rendering.r3d.opengl.display | |
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WorldRenderableObject
The WorldRenderableObject defines a number of renderable quality levels, where each level may be a
PrototypeReference or a RenderableGeometry model. |
Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.rendering.r3d.opengl.rendering.model.geometry | |
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DirectGeometryBuffer
The DirectGeometryBuffer encapsulates the directbuffers (coordinate, normals and texture) for all
buildings defined in a scene. |
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RenderableGeometry
The RenderableGeometry class uses VertexArrays to render the coordinates of it's geometry in an openGL
context. |
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RenderableQualityModel
The RenderableQualityModel defines the basis for a QualityModel of a Renderable object. |
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RenderableQualityModelPart
The RenderableQualityModelPart a part of a RenderableQualityModel , normally a geometry. |
Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.rendering.r3d.opengl.rendering.model.manager | |
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DirectGeometryBuffer
The DirectGeometryBuffer encapsulates the directbuffers (coordinate, normals and texture) for all
buildings defined in a scene. |
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WorldRenderableObject
The WorldRenderableObject defines a number of renderable quality levels, where each level may be a
PrototypeReference or a RenderableGeometry model. |
Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.rendering.r3d.opengl.rendering.model.prototype | |
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DirectGeometryBuffer
The DirectGeometryBuffer encapsulates the directbuffers (coordinate, normals and texture) for all
buildings defined in a scene. |
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RenderableGeometry
The RenderableGeometry class uses VertexArrays to render the coordinates of it's geometry in an openGL
context. |
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RenderableQualityModel
The RenderableQualityModel defines the basis for a QualityModel of a Renderable object. |
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RenderableQualityModelPart
The RenderableQualityModelPart a part of a RenderableQualityModel , normally a geometry. |
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WorldRenderableObject
The WorldRenderableObject defines a number of renderable quality levels, where each level may be a
PrototypeReference or a RenderableGeometry model. |
Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.rendering.r3d.opengl.tesselation | |
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RenderableGeometry
The RenderableGeometry class uses VertexArrays to render the coordinates of it's geometry in an openGL
context. |
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RenderableQualityModel
The RenderableQualityModel defines the basis for a QualityModel of a Renderable object. |
Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.rendering.r3d.persistence | |
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DirectGeometryBuffer
The DirectGeometryBuffer encapsulates the directbuffers (coordinate, normals and texture) for all
buildings defined in a scene. |
Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.services.wpvs.io | |
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DirectGeometryBuffer
The DirectGeometryBuffer encapsulates the directbuffers (coordinate, normals and texture) for all
buildings defined in a scene. |
Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.services.wpvs.io.db | |
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DirectGeometryBuffer
The DirectGeometryBuffer encapsulates the directbuffers (coordinate, normals and texture) for all
buildings defined in a scene. |
Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.services.wpvs.io.file | |
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DirectGeometryBuffer
The DirectGeometryBuffer encapsulates the directbuffers (coordinate, normals and texture) for all
buildings defined in a scene. |
Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.services.wpvs.io.serializer | |
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BillBoard
The BillBoard class represents a billboard an object always facing the viewer, with the z-axis as it's
rotation axis. |
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DirectGeometryBuffer
The DirectGeometryBuffer encapsulates the directbuffers (coordinate, normals and texture) for all
buildings defined in a scene. |
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WorldRenderableObject
The WorldRenderableObject defines a number of renderable quality levels, where each level may be a
PrototypeReference or a RenderableGeometry model. |
Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.tools.rendering.manager.buildings | |
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WorldRenderableObject
The WorldRenderableObject defines a number of renderable quality levels, where each level may be a
PrototypeReference or a RenderableGeometry model. |
Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.tools.rendering.manager.buildings.generalisation | |
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WorldRenderableObject
The WorldRenderableObject defines a number of renderable quality levels, where each level may be a
PrototypeReference or a RenderableGeometry model. |
Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.tools.rendering.manager.buildings.importers | |
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WorldRenderableObject
The WorldRenderableObject defines a number of renderable quality levels, where each level may be a
PrototypeReference or a RenderableGeometry model. |
Classes in org.deegree.rendering.r3d.opengl.rendering.model.geometry used by org.deegree.tools.rendering.viewer | |
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WorldRenderableObject
The WorldRenderableObject defines a number of renderable quality levels, where each level may be a
PrototypeReference or a RenderableGeometry model. |
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