Uses of Class
org.deegree.rendering.r3d.multiresolution.Arc

Packages that use Arc
org.deegree.rendering.r3d.multiresolution Implementation of an efficient multiresolution model for massive triangle meshes (e.g. large terrain surfaces) based on the Batched Multi-Triangulation as described by Cignoni et al. 
org.deegree.rendering.r3d.multiresolution.crit   
 

Uses of Arc in org.deegree.rendering.r3d.multiresolution
 

Fields in org.deegree.rendering.r3d.multiresolution declared as Arc
 Arc[] MultiresolutionMesh.arcs
          Contains all Arcs of the DAG, the array index corresponds to its id.
 

Uses of Arc in org.deegree.rendering.r3d.multiresolution.crit
 

Methods in org.deegree.rendering.r3d.multiresolution.crit with parameters of type Arc
 boolean MaxError.needsRefinement(Arc arc)
          Returns true, iff the geometric error associated with the arc is greater than the maximum tolerable error.
 boolean LODCriterion.needsRefinement(Arc arc)
          Checks whether the given Arc is necessary in order to satisfy this LOD criterion.
 boolean Finest.needsRefinement(Arc arc)
          Always returns true, so all available refinements are applied -> the resulting LOD is the finest one available.
 boolean Coarsest.needsRefinement(Arc arc)
          Always returns false, so no refinements are applied -> the resulting LOD is the coarsest available.
 boolean ViewFrustumCrit.needsRefinement(Arc arc)
          Returns true, iff the region associated with the arc is inside the view frustum volume and the estimated screen projection error is greater than the maximum tolerable error.
 



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